Mainly my workflow for creating one shot consists of the following steps:
- Create a new shot folder
- Grab the corresponding background (see my posts of last week)
- Save every layer in that background as separate PNG's (eg. one for the sky, one for the landscape, one for the road nearby, one for the trees, ...)
- Open Anime Studio and create a new HDTV project - 1920x1080 pixels.
- Import every PNG and give is some Z value between 0 and -1. Images that have a low Z value are further away of the camera.
- Notice that the PNG's are not ideal -> redraw a bit
- Import the music (which has first been roughly cut in Soundbooth)
- Plot out the main move of the camera
- Plot out the main points of the action (= keys)
- Create perspective views of the car in PhotoShop, since the car is imported as a PNG I need to manipulate the image to give the illusion of changing perspective. But sometimes that illusion is not good enough, so I need to create different views of the car in Photoshop (see the 3 figures of the car here under).
- A 3D tool would be handy here, but it would take too much time to create a 3D model of a car.
- Refine the action (= breakdow/inbetween)
- Preview and prelisten :)
- If it seems okay: render the whole thing
- Wait, wait, and wait.
- Note to myself: I need a fast computer. Rendering 10 seconds of animation takes 15 minutes!
- Notice that the render is not what I expected
- Say 'miljaar' 2 times and refine the camera move and action.
- Goto 12 (not considered harmful here)
- After a hard day's work: create a final render that can be sent as an attachment (< 25 mb).
Note about the creation of the car: the car was first drawn on paper and then imported into Photoshop where I did draw it again with the Wacom tablet and gave it initial colors. Warning: bad drawing ahead...
To draw the car I was inspired by an old photograph of a 1929 car which was also part of the moodboard that was created last year:
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