maandag 19 april 2010

19/04/2010: game animations

New 'in-game' animations have been created (click the links to see the videos):
  1. Bull animations
    1. This one was difficult to make, but I got some help from Eadweard Muybridge and his 1885 book 'Horses And Other Animals In Motion' which is really nice. Yep, animals still move the same way after 125 years... Anyway, Eadweard did not take photograps of bulls, but the Buffalo galopping photo sequence was close enough for me ;)
  2. Boss animations
    1. This one was fun to make, the throwing part is loosely based on a funny baseball player that I found in the book Cartoon Drawing (Preston Blair)
    2. The first two animations are not some kind of dance moves, but in the game the boss will switch lanes, so these animations will be used in combination with some vertical displacement.
  3. Dog animations 
    1. This one was not easy too, due to all the vectors that are moving in different directions. To make it more difficult I stumbled across a bug in Anime Studio... But, hey, that's called learning :)
Note: these are in-game animations which are played sequentially, but in the game each action will be triggered by an event of course!

I also worked out some 'pivot point' tracking mechanism: a simple cross that moves along with the 'pivot' point of a figure. This cross will then be tracked by a tool (which I'll develop tomorrow) in order to know where a figure is at each point in time. This will then be used to create one big texture :) Let's hope it will not take too long to develop!

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