- XNAsteriods : How to develop the asteroids game in 30 minutes with the XNA framework. Two things I learnt that could be interesting for the game:
- The use of Game Components: the game currently does not use the game component concept. This was a decision that was made at the start.
- The use of a previous controller state. That could be handy for the game; will try to implement it one of those days.
- Introducing the Windows Phone 7 Series developer experience. It seems that XNA will be very important on that platform; can't wait to see a Windows Phone 7 device :)
Two things will have to be added to the game engine in the weeks to come:
- HUD: when playing the level, the player should be able to see the health bar, the lives, the ammo, ... by means of a HUD. I think it will not be too difficult to integrate that in a clean way.
- Pixel-perfect collisions: the physics engine calculates collisions by means of bounding box collisions, but sometimes this can be frustrating for a player. So I will try to implement pixel-perfect collisions.
Ik heb gelezen dat de eerste windows 7 phone pas tegen kerstmis zal verschijnen.
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