The 'textonly' game menu is now finished. The user can choose menu items through the XBOX controller or the keyboard. I had to implement some extra functionality as such that a game state/level stops 'gracefully'. For instance, when you stop the current game level the music should stop too.
A bit tired now ... time to get some sleep. From tomorrow on, I will attend the Microsoft Tech(long!)days, so I guess I will not be very active on the game project this week :)
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2010
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maart
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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maart
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