I downloaded Toon Boom Studio trial version (30 days) and installed it on a virtual machine ... it was sloooooow. That was probably due to the video card - which is not accelerated in my version of VMWare. After installing it on my main machine everything went smooth. At first sight, Toon Boom Studio looks good. Additionally, it can import my Illustrator files with no problems. However, the bone mechanism is not completely clear to me and the price of the package is too high.
Back to Anime Studio then, I wanted to know why Illustrator import was so odd and after some hours spent on it, it seems related to the use of gradients. If you do not use gradients then import is quite straightforward. Okay, I am bit happier now :) Will have a more in-depth look at the tool in the days to come.
Time to get some sleep now...
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2010
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maart
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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