The process I followed to create an animation did take me too much time, so Raoul pointed me to some software that could be used: Anime Studio.
I did install Anime Studio and went through their tutorial: it looks nice... But ... it is not trivial to import Adobe Illustrator files in that package. It seems that I'm not the only one out there, even after converting it to Illustrator 8 format :( The result of such an import is shown below. The other figures are also imported in an odd way...
So, due to the Illustrator import issues and since I don't want to redraw all the figures in this software package. I am on the outlook for some other animation software. It seems that Toon Boom is quite good but it's very pricy. Will have a look if they support Illustrator import ...
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2010
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maart
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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