New functionalities that have been added today:
- Path lanes: until now, Simon could walk freely on the path. To make the game more clean - and to ease the collision detection - the principle of path lanes have been added. An example of a platform game that uses lanes is Little Big Planet (PS3).
- Obstacles: the ObstacleManager and Obstacle classes have been created. When the level starts, the manager will create obstacles and put them on the path.
- Of course, it will be Simon's job to take them out or to avoid them :)
- Debug features: as said, today was a day with some odd behaviours. After a while I decided to built in a debug mode. When switched on, the game draws extra information on the screen (eg. the position) and of course the most import information: the framerate.
- The framerate is currently 60 fps and remains quite stable. Sometimes, the framerate starts and statys at 30 fps, but I suspect Visual Studio or my laptop and not the game :)
- Drawing text in XNA was not easy in previous versions of the framework, but now it is quite easy by means of the SpriteFont class.
Simon and some nice puppies...
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