- now -> 28/03: rounding up the game engine. Things that have to be done yet:
- Physics (with or without physics engine)
- Collision detection
- Sound
- Video playback (for the intro/outro)
- 28/03 -> 21/04: setting up Anime Studio in order to create all in game animations and the intro/outro animations since the approach I'm following now is too tedious. Compositing will be done in After Effects.
- Also some modifications will be made to the backgrounds:
- More houses that are closer to each other to create a typical 'Ardens' style.
- A path with no gap in it.
- And I will need to find out some way to stitch the individual frames together.
- 21/04 -> 30/04: include all new content in the game and make it work.
- 1/5->7/5: voices, sounds and music. I will need to record some voices, that will be fun :)
- 8/5->21/5: intro (= a lot of work!)
- 21/5-> 6/6: outro (= a lot of work!)
- 7/6->15/06: packaging (eg. create a DVD cover)
- 15/06->26/6: testing, debugging, quality check, ...
- And some study for the examination and presentation.
dinsdag 16 maart 2010
14/03/2010: Feedback and planning
Okay, Saturday I've shown my work to my coach Raoul and as I expected there is still a lot to do. Currently, my progress bar is at 50%... which is not the best situation since there are only three months left. Anyway, this is the timeline for the weeks to come:
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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