- 09/2009: the game idea
- Milestone: presentation of the idea to my mentors (Raoul & Wim) and classmates.
- 10/2009: the story board
- Milestone: a story board for the intro, a game level and the outro of the game.
- 11/2009: the animatics
- Milestone: an animatic (story reel) for the intro, game level and outro with music.
- 12/2009: game level backgrounds
- Milestone: 2 backgrounds for the game level.
- 01/2010: game setup in XNA & figures
- Milestone 1: a first executable game with the 2 backgrounds that scroll @ different speeds.
- Milestone 2: drawings of the main figure 'Simon' and his enemies
- 02/2010: game design/development
- Milestone: Simon can have a walk in the game
- 03/2010: game design/development & level animations
- Milestone 1: Simon can walk and fight in the game.
- Milestone 2: walk, run, jump, ... animations of Simon and his enemies
- 04/2010: level animations & intro animation
- Milestone: the intro animation
- 05/2010: outro animation & music/sounds
- Milestone: the outro animation
- 06/2010: rounding up - finishing, polishing, ... and shrink wrapping
- Milestone: a playable - and hopefully cool - game.
zaterdag 6 maart 2010
Planning & milestones
Just to have some idea about the amount and organization of work (and to have a big laugh afterwards) here is the 'big plan':
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2010
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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