zaterdag 6 maart 2010

Planning & milestones

Just to have some idea about the amount and organization of work (and to have a big laugh afterwards) here is the 'big plan':
  • 09/2009: the game idea
    • Milestone: presentation of the idea to my mentors (Raoul & Wim) and classmates.
  • 10/2009: the story board
    • Milestone: a story board for the intro, a game level and the outro of the game.
  • 11/2009: the animatics
    • Milestone: an animatic (story reel) for the intro, game level and outro with music.
  • 12/2009: game level backgrounds
    • Milestone: 2 backgrounds for the game level.
  • 01/2010: game setup in XNA & figures
    • Milestone 1: a first executable game with the 2 backgrounds that scroll @ different speeds.
    • Milestone 2: drawings of the main figure 'Simon' and his enemies
  • 02/2010: game design/development
    • Milestone: Simon can have a walk in the game
  • 03/2010: game design/development & level animations
    • Milestone 1: Simon can walk and fight in the game.
    • Milestone 2: walk, run, jump, ... animations of Simon and his enemies
  • 04/2010: level animations & intro animation
    • Milestone: the intro animation
  • 05/2010: outro animation & music/sounds
    • Milestone: the outro animation
  • 06/2010: rounding up - finishing, polishing, ... and shrink wrapping
    • Milestone: a playable - and hopefully cool - game.

Geen opmerkingen:

Een reactie posten

Volgers