Today I created 4 drawings of Simon: contact pose right, passing left, contact pose left, passing right. The down and up positions (and in-betweens) haven't been created yet. I just wanted to be sure that a basic animation could be played with the current setup...
It was a tedious work to create one PNG with all animation steps in it :( Another issue is the 'anchoring point' or the 'pivot point'. If you don't get that right you will have some 'jumping' little guy! Anyway, the anchoring point is now situated in the middle X position and the lowest Y position (= his feet). It took some refactoring to include that 'anchor point' functionality. But hey ... now it works.
Since it is a tedious work to creat one PNG for only one animation and it takes a lot of configuration (rectangles and anchor points), I would like - as said yesterday - to create a tool that automates that. The only problem is that I don't know what can be automated yet. So, no specification = no tool.
A video of Simon's first very (very, very) basic walk cycle.
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2010
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maart
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- 29/03/2010: Game menu revisited
- 28/03/2010: physics and audio
- 18/03/2010: Some refactoring and basic menu support
- 17/03/2010: Video playback & Physics engine
- 16/03/2010: Checking out Anime Studio (continued)
- 16/03/2010: Checking out Anime Studio
- 14/03/2010: Feedback and planning
- 12/03/2010: Dog walk animation and run animation
- 11/03/2010: More advanced walk animation
- 10/03/2010: Basic walk animation
- 09/03/2010: Collision Detection & Moving Obstacles
- 08/03/2010: Path lanes & Obstacles
- 07/03/2010: Level mechanism & Path slopes
- 02/2010: game design/development
- 01/2010: game setup in XNA & figures
- 12/2009: game level backgrounds
- 11/2009: the animatics (story reels)
- 10/2009: the story board
- 09/2009: the game idea
- Planning & milestones
- Le Village Perdu
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